HydrOS the operation system for all your deep sea research needs!
Try it now and discover the secrets of the deepest corners of the earth.
Credits:
Shader from Madalaski/ObraDinnTutorial
Few models and materials from Polyhaven
Lead the player
The game is hard and this was my intention, but it lead to the point where most players were unable to find anything for so long they just gave up. Mechanics are simple but artstyle made it hard to navigate and orient yourself and level design was not complementing it in any way. Giving player no chance for easier first catch was a big mistake on my part.