You are an archeologist that gets trapped inside an ancient tomb with lots of undead mummies. Run before they get you and maybe you'll find a way out out of procedurally generated dungeon.
There are potions with different effects and abilities that you can upgrade to make yourself a professional mummy avoider.
Collect enough money to buy your way out of the tomb.
Project management
It was a solo project that I designed and developed over 8 months (2 longer then I planned). I takes a lot of effort to not only keep working on developing features consistently but also to know what should go first and when to stop. The final game has little to do with original design. It was intended to be first person dungeon crawler where player runs away from the minotaur like figure looking for keys and doors... But the scope creep sneaked in. And it was a blessing and a curse.
If you find the fun - keep it
It led to developing unique gameplay loop but costed a lot more work. Some elements like skills are not really adding much to the overall experience. But throw-away ideas like adding rudimentary stealth and potions with various helpful effects turned out to be the fun part.
If you find the fun - keep it
It led to developing unique gameplay loop but costed a lot more work. Some elements like skills are not really adding much to the overall experience. But throw-away ideas like adding rudimentary stealth and potions with various helpful effects turned out to be the fun part.