Power tells a story about a Bitman who really wants to finish reading that book but for some reason the power went out. So he goes for a short adventure to the powerplant to restore the light and finish reading.
It's not long, nor it's beautiful, but it's far more than I expected was possible for me in such timeframe.
There is a fps setting in the game that lets you change internal clock and move faster but be careful monsters move faster too.
Not every "good idea" is a good idea
The game jam stated that game has to be as close to original Nokia experience as possible so I went all in with render resolution, framerate and inputs. And inputs turned out to be a big problem. I based on my memories did not implement button holding - to move you have to repeatedly press the button. Great for tension in combat, terrible for overall player experience.
Important things should be unavoidable
In this short game player can reash the end boss without ever finding the sword as it's not along the most obvious path, leading to frustration. It's passable in such short game but any longer and it can cause serious problems.