Project management
It was a solo project that I designed and developed over 8 months (2 longer then I planned). I takes a lot of effort to not only keep working on developing features consistently but also to know what should go first and when to stop. The final game has little to do with original design. It was intended to be first person dungeon crawler where player runs away from the minotaur like figure looking for keys and doors... But the scope creep sneaked in. And it was a blessing and a curse.